Orbit Lights is an editor utility widget that lets you pick a target object and place lights around it. Quickly adjust every light's position, intensity, color, etc., in one central place - no property hunt in the details panel is needed. This is especially useful for (portfolio) renderings because you can look through the render camera and adjust every light via the widget! Light setups can also be stored as presets and used for different objects (to use the presets across various Unreal projects, manually duplicate the preset file and move it to the other project).
Number of Blueprints: 1
Supported Development Platforms:
Network Replicated: No
The built-in 'Blueprint File Utilities ' Plugin is required and needs to be enabled!
For best results, turn on raytracing in project settings.
Demo assets seen in pictures are not included!