First of all, obviously change the name, details, specs, and looks of the weapon however you want.
But if you will like to have a read, here are the details I assigned for the weapon:
HP-1511 pistol, stands for High Power 1511
Fires .45s (s for short) bullet, the bullet is a bit shorter than a standard .45acp bullet
Magazine size: 10 round
Fire mode: Semi-Auto
Asset pack Include:
Rigged movable weapon parts:
Animations:
This weapon is not a real weapon owned by a real company or organization, this weapon is made up and therefore should not breach any registered trademarks. There will be similarities between HP-1511 and other real weapons, but I can assure you that HP-1511 is made by me and no one else should claim that they made it.
Note: Animations do not include character animations. Only for the weapon. You can make additional animations for the weapon by exporting the weapon skeletal mesh into your desired 3D modeling software.
Number of Unique Meshes: 2
Collision: yes, physics asset
Vertex Count: 5.7k triangle, 9.6k vertices
LODs: yes, 3 lods
Number of Materials and Material Instances: 4
Number of Textures: 3
Texture Resolutions:
Weapon texture: 4096 x 4096
Weapon Roughness: 1024 x 1024
Weapon Normal: 4096 x 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation/Showcase: https://youtu.be/Szlp6_b7XpA