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Procedural Text Tool

NoahThompson - 블루프린트 - 2021/09/04
2
별 5개 중 4.5개(평점 2개)
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Procedural blueprint tool for generating text based decals with customization for font and visual style. Just enter your text and go!

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

This blueprint tool uses flipbook based font textures to allow for a high degree of flexibility in creating, arranging and customizing text based decals. The user defines a text variable and the tool will recreate that line as an arrangement of decals. Parametric controls are customizable based on the user's needs and can be utilized across a broad spectrum of content targets. A substance designer source file has also been included to allow users to generate any font they desire in the appropriate format for this tool.


  • Uses blueprints and dynamic material instances in combination with specially formatted flipbook font textures to generate infinite variation across each placement instance. The feeling of custom content generation in a fraction of the time.
  • Fast, intuitive user controls
  • Contains demo fonts, but can be used with custom authored flipbook textures using the included substance designer file to generate any font desired.
  • In-engine documentation: Examples and demos of all blueprints and features inside package


Features:

  • Font Decal Blueprint that arranges a series of character decals based on a text input
  • Large set of highly tunable parameters to customize each placement to exact specifications
  • Contains advanced spacing & alignment settings including formatting a decal to a radial surface
  • Drives texture lookups, formatting and kerning using data table values that can be customized according to needs
  • Angle fade masking to remove decal stretching
  • Auto alignment of decals to nearest surface at the click of a button
  • Generates proceduralized normal edges
  • Inheritable blueprints for saving custom settings for quick re-use.
  • Included Substance Designer SBS file for formatting your own fonts as flipbook textures


For more proceduralized tools please check out my other marketplace packs Procedural Decal Tools & Animated Text Blueprint. Videos from this pack will demonstrate how similar tools work in real time. Don't forget to leave a rating and/or review. Every little bit helps. Thank you!

기술적 세부사항

Number of Blueprints:

  • 1 Text decal blueprint (Includes supporting decal material)
  • 1 Demomap billboard blueprint
  • 4 Data table assets for formating
  • 4 Data table assets for custom kerning (Limited to example text)



Demo Textures: 

  • 4 Font Flipbooks (Greyscale) 2048x2048
  • 1 Tiling texture set (Color/Alpha, Normals, Stack) 2048x2048
  • 3 Signage texture sets (Color Masks, Normals, Stack) 2048x2048
  • 2 Tiling noise masks (Greyscale) 2048x2048
  • 5 Non-tiling masks (Greyscale) 2048x2048


Maps:

  • 1 Demo map


Performance

  • Base pass shaders range from ~123 - 140 ALU's depending on which decal & settings are used
  • For the most optimized performance...
  • Reduce the number of overlapping decals (Depends on target platform, but 2-3 layers of overlap max is a good place to start)
  • Reduce the X-Axis scale of decal boxes to align as closely to a surface as possible
  • Increase the value of the “fade screen size” parameter to have decals stop rendering quicker as the camera pulls back. 
  • Larger string sizes (50+ characters) can start to slow the responsiveness of the tool in-engine. Consider formatting & stylizing your text visuals with smaller examples first before using larger strings.


Intended Platforms: All

Platforms Tested: Windows

Documentation Included: All features explained in demo level