Quest Handling System

Zveroth - 코드 플러그인 - 2022/01/19

Quest Handling System allows you to create and manage complex quests for any kind of game.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Quest Handling System consists of a runtime system and editor tools made in c++ and accessible in both blueprints and c++.

Quest Editor let's you create very complex quests in a simple way, by combining nodes into a graph similarly to a blueprint graph editor (it's not a blueprint graph).

There are several quest nodes already in the plugin, which govern the flow of a quest or make up objectives, but if you need some custom behavior you can easily create your own quest nodes that add new functionality or integrate other plugins.

Runtime quest debugging makes debugging more streamlined by displaying useful information without having to go through a log.

Serializattion (Saving/Loading) is already handled and can be easily integrated into your own saves.

You can create quest nodes either in blueprints or c++. A small part of node functionality can only be accessed in c++.

기술적 세부사항


  •  Powerful quest editor
  •  Runtime quest debugging
  • Quests for any genre, not just RPGs
  •  Customizablity
  • Easy integration of other plugins
  • No c++ knowledge required

Code Modules:

  •  QuestHandlingSystem (Runtime)
  •  QuestHandlingSystemEdior (Editor)

Number of C++ Classes: 44

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Linux, Android, iOS, Play Station 5, Xbox One

Documentation: here

Example Project: here

Need more information? Contact me at:



This plugin is based on Flow Graph.