PLEXUS GAME ASSET: 전체 콘텐츠 50% 할인

Semi Procedural Map Generator

WildFoxInt - 블루프린트 - 2023/03/25

Generate a map in a few seconds only with blueprints.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0 - 5.3
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

This asset is a revolutionary tool for creating semi-procedurally generated maps, offering faster and more detailed generation than traditional map generators. Thanks to an innovative method, it allows greater control over the content of the rooms, offering unparalleled customization. 


This asset uses only blueprints, no tiles, and generates your map in a few seconds.

This way, you will have the advantage of easily creating an environment with maximum detail.


Of course you can use your own assets and create your own room with any shape (if you can put it in a blueprint then you can use it)

The 3d asset used in the project are for demonstration you are not forced to use them.

The only limitation is that a room must have 4 doors (north, south, east, west).





Video


Required knowledge :

Data table (I explain it in the documentation but it will easier to use if you already know what a data table is).


Note :


Update:

-Possibility to declare the number of iterations of a room (useful for the boss room, shop, any special room)

-Ergonomics

기술적 세부사항

Features:

  •  Random generation on runtime.
  •  Randomize actors in the room.
  •  1000 room in 26 seconds and 0.6s for 50 room (with an nine year old AMD FX-8370) .
  • Seed System.
  • You chose what you want to be randomized.
  • 3 map (Demo/Explaination with animation).
  • Create your own room.
  • Documentation.
  • Online support.

Number of Blueprints: 3 (to generate the map), 4 Room base, 47 Room module. Total : 54.

Input: None.

Network Replicated: (No)

Supported Development Platforms: Windows.

Windows: (Yes)

Free Documentation : Here

Full Documentation: In the project file (not visible in unreal use your explorer to find it).

Important/Additional Notes: A discord is at your disposition if you need any help : Here