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The SenseGlove Unreal Engine Plugin

Integrating the SenseGlove haptic controller into Unreal Engine

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0 - 5.1
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

The SenseGlove Unreal Engine Plugin integrates the SenseGlove haptic controller into Unreal Engine. It exposes the SenseGlove SGConnect and SGCore C++ SDK functionality to Unreal Engine via C++ and Blueprint.

Technical documentation and resources:

Changelog | Documentation | Example C++ Project | Example Blueprint Project

Get in touch:

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  •  Interact in VR naturally: get to feel the size, stiffness, and resistance of virtual objects.
  • Unlike controllers, SenseGlove allows you to hold, push, touch, connect, and squeeze the virtual like it is real.
  • The most practical haptic gloves for natural XR interactions.
  • Great usability: completely wireless and easy to use.
  • Advanced haptic technology: equipped with powerful force-feedback and vibrotactile feedback.
  • Approved functionality: applied and approved by 500 industry leaders.
  • With advanced haptic technologies, best-in-class usability, and functionality, the Nova is built with business in mind. The combination of force – and vibrotactile feedback, wireless compact design, and successful enterprise applications make it the most practical XR glove on the market. Interact naturally and train muscle memory by getting to feel the size, density, and impacts in virtual reality.


  • Airbus
  • District XR
  • E-learning Design Center – MedVR
  • Erasmus MC
  • Fraunhofer IEM
  • Procter & Gamble Health
  • Royal Netherlands Army
  • Staffordshire University
  • TNO, Netherlands Organisation for Applied Scientific Research
  • University of Cambridge
  • Virtually There
  • Volkswagen
  • And many more...

기술적 세부사항

Current Version: v1.2.1

Release Date: 2023-03-30

License: Open Source under the MIT license

Code Modules:

  • SenseGlove (Runtime / the UE-specific high-level API)
  • SenseGloveAndroid (Runtime / the Android-specific module)
  • SenseGloveBuildHacks (Runtime / uses Exceptions and RTTI, internally used for compiler-specific build hacks)
  • SenseGloveConnect (Runtime / exposes part of the SGConnect low-level API to C++)
  • SenseGloveConnectImpl (Runtime / uses Exceptions and RTTI, intended for internal use only)
  • SenseGloveConnectKismet (Runtime / SGConnect functionality exposed to Blueprints)
  • SenseGloveCore (Runtime / exposes part of the SGCoreCpp low-level API to C++)
  • SenseGloveCoreImpl (Runtime / uses Exceptions and RTTI, intended for internal use only)
  • SenseGloveCoreKismet (Runtime / SGCoreCpp functionality exposed to Blueprints)
  • SenseGloveEditor (Editor / the Editor module)
  • SenseGloveInterop (Runtime / internally used for interoperability between RTTI disabled/enabled modules)
  • SenseGloveKismet (Runtime / exposes Blueprints-specific functionality from the SenseGlove module)
  • SenseGloveLog (Runtime / the internal log module)
  • SenseGloveTypes (Runtime / exposes various enums from the backend libraries)
  • SenseGloveUtils (Runtime / the internal utility module)

Network Replicated: No

Supported Development Platforms: Windows, Linux

Supported Target Build Platforms: Windows, Linux, Android