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Universal Camera

A flexible camera for your games!

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0 - 5.1
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

The Universal Camera is a flexible camera that can be used in a wide variety of games and architectural visualization.


Move around, rotate, edge scroll, screen slide, mouse drag, follow an actor, use the async traveling tasks...

You can tweak all of those tools in the camera defaults.


Enable camera lag for smooth movement and rotations.

Enable auto-positioning for the camera to adapt to the terrain height.

Quickly set the boundaries in your level.

Try the demo!


I am willing to release multiple tools to help you work with the camera, so don’t hesitate to send me feedback and suggestions on what features you want to see implemented.

You can email me at heac.unreal@gmail.com or join the Discord.


Demo

Overview Video

Documentation

Discord (update notes & discussion)

기술적 세부사항

Features:

  • Quickly Enable / Disable features during runtime
  • Control Movement / Offset / Rotation / Zoom
  • Movement & Zoom Scaling
  • Location / Offset / Rotation / Zoom Constraints / Quickly set the boundaries in your level
  • Terrain Height Adaptation
  • Edge Scrolling
  • Precise Mouse Drag
  • Rotate Around Pivot
  • Screen Sliding
  • Lag for smooth Movement / Offset / Rotation / Zoom
  • Async Traveling Functions
  • Placeholder Cameras to jump to target viewpoint
  • Follow Actor
  • Get the ideal Location and Zoom to get the focus view of an Actor depending on your Rotation
  • Save & Load
  • A ton of settings to get the behavior that you want
  • Override some of the functions to implement your own logic

Code Modules:

  •  Runtime

Number of C++ Classes: 1

Supported Development Platforms: Win64 (Ask me if you want to see more platforms).

Supported Target Build Platforms: Win64 (Ask me if you want to see more platforms).


Documentation