셀러 스포트라이트 세일을 시작합니다! 6/14 오후 12시 59분까지 엄선된 콘텐츠를 최대 70% 할인된 가격으로 만나보세요.

Universal MP Indicator

1
별 5개 중 5개(평점 1개)
  • 100%
  • 0%
  • 0%
  • 0%
  • 0%

Universal On and Off Screen Indicator for an Actor or Target location.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0 - 5.1
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Preview:

How to use Video:

Documentation:

This is a plugin that tracks an actor or position and works in two ways: on screen and off screen. They have most customizable features and can use images or materials and animate it. Can be used as a position, NPC, enemy, damage indicator, or any target.


Everything is written in C++ and optimized for direct use in the game using blueprints.

기술적 세부사항

Features:

  •  Written in C++,
  •  Simple to use with blueprint,
  •  Widget(2D Screen Space) based,
  • Supports all game modes,
  • Actor bound offset,
  • Have Scale, rotation, opacity, pulse and other effects,
  • UI materials are supported,
  • Customizable texture, size, pivot, color, location, materials and other,
  • Two Off-Screen modes: Circle and on Screen Edge,
  • Distance based visibility,
  • Reach System,
  • Life Span,
  • Circular Type,
  • Data Table Usage Included,
  • A lot of demo Indicators with image or materials,
  • A lot of demo Data Table Presets.


Code Modules:

  •  UniversalMPIndicator (RunTime)


Number of Blueprints: 1 [DataTable] 1 [Widget]

Number of C++ Classes: 15

Number of Textures: 16

Texture Resolutions: (256 x 256)

Number of Materials: 1 (MasterMaterial) 9 (Material Instances)

Network Replicated: (OwnerOnly)

Supported Development Platforms: (All)

Supported Target Build Platforms: (All)