UPDATE 24/07/22: Fixed redirectors causing assets to not work. I am very sorry about that
Unlit implementation of a Gouraud/Phong lighting model. Supports directional and point lights with a Blueprint interface for control.
This shading model allows the creation of games using vertex based lighting or per pixel lighting in a diffuse/specular format. Re-create the look of games from the 6th generation of consoles, or use it for cheap mobile rendering. All materials are unlit and use a Material Parameter Collection to control light and material options.
Included is an example scene made using the techniques of the 6th generation consoles; relying upon vertex colouring and vertex alpha to blend between textures. This pack is intended to be used as a base, so only some basic examples are included. Use your imagination and get creative with your usage.
Example usage: https://www.artstation.com/artwork/nELBdO
Number of Unique Materials and Material Instances: 15
Number of Textures: 8
Texture Resolutions: 256x256, 1024x1024, 2048x2048
Supported Development Platforms:
Documentation: Included in material functions