Unlit Gouraud/Phong Shading Material

Epoch Labs - 머티리얼 - 2022/05/23

Unlit implementation of a Gouraud/Phong lighting model. Supports directional and point lights with a Blueprint interface for control.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0 - 5.2
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

UPDATE 2.0: Complete re-write of the shader to be cleaner and more performant. Point lights now use a proper quadratic attenuation for light falloff. The point lighting system has been overhauled entirely and now uses a new Blueprint system to automatically enable and disable lights around the player Pawn.


Unlit implementation of a Gouraud/Phong lighting model. Supports directional and point lights with a Blueprint interface for control.


This shading model allows the creation of games using vertex based lighting or per pixel lighting in a diffuse/specular format. Re-create the look of games from the 6th generation of consoles, or use it for cheap mobile rendering. All materials are unlit and use a Material Parameter Collection to control light and material options.


Included is an example scene made using the techniques of the 6th generation consoles; relying upon vertex colouring and vertex alpha to blend between textures. This pack is intended to be used as a base, so only some basic examples are included. Use your imagination and get creative with your usage.


Example usage: https://www.artstation.com/artwork/nELBdO

기술적 세부사항

Features:

  •  Sample level made with old techniques
  •  Support for up to 8 point lights by default
  •  3 material functions for Point, Directional, or Combined
  • Blueprint tools for controlling all lighting

Number of Unique Materials and Material Instances: 23

Number of Textures: 8

Texture Resolutions: 256x256, 1024x1024, 2048x2048

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Included in material functions