Low poly game ready modular character with face blend shapes
The render was made in the Marmoset program. More renders for my artstation https://www.artstation.com/sdkwarrior
Video Prew: https://www.youtube.com/watch?v=_EXQrb_ts6E&t=2s
Test Animation Epic Skeleton https://www.youtube.com/watch?v=royNie49COM&t=19s
LOD 0: ~ faces 56588, tris 109564, verts 78541 "Full with hood, wool, wolf head, shield and axe"
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Rigged with Epic Skeleton.
Easy Animations retarget in Unreal Engine.
Facial expressions are included (Morph Targets, Blendshapes).
You can use this model for face mocap (live stream) and conversation animations.
PBR Textures Metal/Roughness
4K Textures - normal, metallic, roughness, albedo.
You can also change the color of the eyes and hair.
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animation types (Root Motion/In-place): retarget
Number of characters: 1
Vertex counts of characters: 78541
Number of Materials and Material Instances: 12 and 7
Number of Textures: 60
Texture Resolutions: 4096x4096
Supported Development Platforms:
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.