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MotionBuilder LiveLink

Epic Games - Code Plugins - Sep 5, 2019

Plugin for Autodesk's MotionBuilder used to connect to LiveLink in UE4 to stream animation data

  • Supported Platforms
  • Supported Engine Versions
    4.23, 4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

A collection of plugins for MotionBuilder versions 2016 to 2022 that can be used to connect MotionBuilder to UE4 via LiveLink. The plugins allow to stream animation and other property data from MotionBuilder to Unreal. Joint-based characters, Props, Lights and Cameras are supported.

It also allows the user to control how these Subjects are transferred to Unreal. For example a Camera can send properties such as FOV but it can also be set to only send its transform data.


UE-Only Content - Licensed for Use Only with Unreal Engine-based Products

Technical Details

Features:

  • C++ Plugin loaded in MotionBuilder that streams data to UE4
  •  Integrated UI loaded in MotionBuilder that allows to control which Subjects of the MotionBuilder scene to stream 


Installation:

  • In MotionBuilder add the path to the downloaded plugins to the SDK paths
  • Restart MotionBuilder


Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://docs.unrealengine.com/en-US/Engine/Animation/LiveLinkPlugin/ConnectingLiveLinktoMobu/index.html