3D model of brutal Barbarian Hargold. Rigged to Epic Skeleton with additional bones, Apple blendshapes. Completely modular, body without clothes is included. Clothing Simulation.
*** Add blendshapes to UE 5.1 , problem fixed! ***
Video presentation: https://www.youtube.com/watch?v=Qy0yowQbByg
If you need help with model, please contact me at [ email@example.com ].
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Rig: Character rigged to UE4 Mannequin skeleton. With some additional bones you can use physics simulations to different parts. Additional bones - [ eye_l, eye_r, belt_1, belt_2, Leather_1, Leather_2, Bag_1, Bag_2 ].
Test character in - ALSv4, 3rd person standard animations, Close Combat: Swordsman.
Blendshapes: Apple LiveLink blendshapes. Tested with LiveLink app.
Modular: All parts of clothing are separated. The body has modular parts [face, beard, eyes, arms, hands, torso, legs, sole]
ID maps - You can customize your character using Id maps. You can add drawings on the face and body, change their color and combine with each other. Also you can change hair,beard, eye and skin colors.
Texture maps: PBR - BaseColor, Normal, ORM, MatID, Opacity.
You can easily reduce texture size.
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of Animations: retarget
Number of characters: 1
Vertex counts of characters: verts - 82035, tris - 130928, faces - 81652
Number of Materials and Material Instances: 30
Number of Textures: 79
Texture Resolutions: 4096x4096
Supported Development Platforms: PC
Important/Additional Notes: no