Checkpoint and Respawn is used to setup checkpoints for your game to allow for different respawn points. Its extremely easy to use and robust. You can set different ways to select between all your checkpoint triggers. And it comes fully networked out of the box. Different modes include using the most recent overlapped checkpoint to using random checkpoints in the map. Highly useful for any kind of game you are making.
Number of Blueprints: 4
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: win64 & Android
Supported Target Build Platforms: win64 & Android
Documentation: Link https://docs.google.com/document/d/1JGAC3Gca1v0bdm2PTiJB6-mG95u8Ib8bJY6kKhHEP5g/edit?usp=sharing