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Common GAS! Gameplay Ability Framework (V2)

CreationArt - 代码插件 - 2023/04/01

Gain access the power of the GameplayAbilitySystem with a robust gameplay framework to make you developement with GAS easier!

  • 支持的平台
  • 支持的引擎版本
    5.1 - 5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

OVERVIEW / DISCORD / DOCUMENTATION / YOUTUBE / TRELLO/ CHANGELOG / TUTORIALS / REDDIT / FORUM

WHAT IS COMMON GAS?

Common GAS main goal is to accelerate your game implementation by providing gameplay framework with integration of GameplayAbility plugin, ModularGameplay and Game Features plugin, EnhancedInput plugin and much more!

Common GAS exposes functionality inside GAS by using Component and BlueprintFunction LIbraries so this interaction can be use for player-controlled characters and AI characters

NOTE:

V2 is currently being processed by MP so Its technically 1.2

技术细节

  • Refactor Gameplay Code
  • Initialization using GameFrameworkinitState
  • PawnAbilitySystemManager handling ASC initialization
  • PawnManager handling InputBinding and common movement
  • GAS + Enhanced Input Integration
  • Attributes Initialization using AttributeSetInitter
  • GameplayEffectContainer
  • GameplayAbilityActorInfo
  • GameData class to set and retrieve global game data
  • Integrate Lyra GameplayCueManager
  • New Libraries for handling GAS related tasks
  • Rework game feature action
  • Rework data classes (PawnDefinition,TagRelationship, etc)
  • New health component to handle health related tasks
  • Rework attribute set and added HealthSet to work in combination with HealthComponent
  • AsyncTasks for UI containing ASC delegate (Cooldown,AttributeChange,StackChange)
  • AbilityTask 'PlayMontageAndWaitForNotify'


Code Modules:

  •  CommonGAS(Runtime)
  • CommonGASEditor(Editor)


Number of Blueprints: 15

Number of C++ Classes: 84

Network Replicated: (Yes)

Supported Development Platforms: Win64

Version:

1.0 (5.1)

1.1.0.1 (5.1.1)

1.1.0.2 [5.2]

1.2 [5.2]

2.0[5.3]