DARK FANTASY BOSS BATTLES - Premium Quality orchestral pieces for your Dark Fantasy Game World - performed by award-winning musicians. Rich instrumentation, unique and memorable themes – all you need to give your project an AAA budget production feel.
[Listen on SoundCloud] Premium Quality orchestral music for your Dark Fantasy Game World. It was inspired by some iconic pieces from the most famous Action-RPG series created in such setting.
Every Boss Battle track comes in various versions including intros, outros, bridges, stingers and perfect loops to match with in-game boss encounters. They are easily adjustable to the specific needs of your gameplay whether it’s a one-phase duel or multiple stages of battle.
Links for video tutorials (METASOUNDS):
Asset implementation - Easy - Responsive Transitions (Recommended) (II Phases)
Asset implementation - Easy - Clear Transition (Recommended) (II Phases)
Asset implementation - Very Easy (I Phase)
Distinctive compositions make every Boss encounter an emotional and memorable experience. Extensive instrumentation filled with live performances creates an unparalleled feeling of the rich orchestral sound. It brings you the tension and immersion of an AAA+ budget Dark Fantasy games that we all have learned to love and hate.
These are not just some generic tracks but a full music design for a whole game. Each piece tells a different story and creates a strong attachment to the events it is going to be placed with.
The music package is organized in folders by the track's difficulty of gameplay implementation.
It usually comes in 3 variants:
Very Easy - containing only intro, main loop (with it's connector layer) and outro
Easy - containing intro, at least 2 loopable parts (for different phases of battle), optional stingers and transitions, outro
Intermediate - containing intro, at least 3 loopable parts, all possible variants of stingers and transitions, outro
Important Note: To make the best use of this package it is highly recommended to have at least basic knowledge of sound blueprints. Also, please note that the easiest possible way of implementing these assets is through METASOUNDS, which is available only on UNREAL ENGINE 5.
Number of original music pieces: 10
Number of all Audio Wavs: 346
Number of all Audio Cues: 346
Sample rate / bit depth: 44,100 Hz / 24 bit
Does music loop: (Mixed)
Minutes of audio from original music pieces: 30:38'
Minutes of all audio provided: 187 min (03:07:08')
Tested Platforms: Windows
Documentation: Dark Fantasy Boss Battles - Music Stitching Guidance (Detailed description of music stitching logic for specific Boss Battle scenarios)
We will happily answer any questions! Please contact us through: firstname.lastname@example.org