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EnGore: Procedural Dismemberment

SovereignDev - 代码插件 - 2022/11/14

Procedurally break bones of any skeletal mesh at runtime. No baking of meshes required.

  • 支持的平台
  • 支持的引擎版本
    4.27, 5.0 - 5.1
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes.

Includes Blood / Gore FX that can be easily interchanged for any other FX.

The system is Highly Customizable. It will work with any Character, Creature, Animal, or monster as long as they are a skeletal mesh.

Built and Optimized in C++ for best possible performance.

技术细节

Showcase Video


Set-up Tutorial Video

Documentation



Features:

  •  Procedural Skeletal Mesh Dismemberment
  •  Works with any Skeletal Mesh no matter the type or number of limbs
  • Automatically configures to your skeletal mesh.
  • Highly Customizable Blood VFX + Blood Decal
  • Built and Optimized in C++
  • Easy to use. Everything is Exposed to Blueprints.


Module: DismembermentSystem [Runtime]

Number of C++ Classes: 6

Network Replicated: (Yes)

Supported Development Platforms: (Windows 64 bit)

Supported Target Build Platforms: (Windows 64 bit)

Documentation: https://app.milanote.com/1MQHr51cI5RJ2H?p=XmVzKYwdfSs

Important/Additional Notes:

  • Works with Lyra