This pack is based on energy beams splashing down, think lasers and magical beams!
And while I already set up quite a few different color variations to get you started, each system comes with an easy way to change the colors of the entire effect with a few simple clicks.
Works on all modern platforms. (Win, Android, iOS, Current gen consoles)
I also set some up in a –still very much experimental– feature; System Renderers, this way one can spawn whole systems within one system, and can give amazing results.
But please do note that it will be at least a few versions off before it can be considered “stable”.
So do use these at your own risk. I just thought it would be interesting to add them.
135 Niagara Systems
96 systems divided between:
Regular, Simple, Angled, OrbSplode, ShineSweep, Spiral Sweep (16 each)
39 Experimental System Spawners.
19 emitters (to be used in systems)
Properly set up to be easily colorable once put into systems.
Video tutorial available.
14 static meshes
Ranging from 8 to 3376 polygons.
11 materials & 5 Material Instances
Clean and descriptive, easily tweaked.
Instances are used to change the blend mode from “additive” to “translucent” for the black versions of the effect.
5 Material functions
Also available in my material function packs.
All are set up into the right texture groups and properly configured.