head - 3
hand (short,long)
Arm armor - 3
cloth (cuirasses) - 5
belts - 4 (small-2, big -2,different textures)
sleeves - 2 (chainmail,fabric)
skirt - 2 (fabric,chainmail)
elbow armor - 3
knee armor - 7
leg armor - 2 variations
shoulder armor 3 + 3 with cruises
thight armor - 2
hat -2
helmet 11 (some with a visor in different modifications,open - close)
neck armor - 6
pants -3
shoes -3
pants-shoes together - 1
bag - 4
gloves - 5
Rigged: Yes
Rigged to Epic skeleton: Yes (ue4 only)
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No
Number of Animations:1
Animation types (Root Motion/In-place):1
Number of characters:1
Vertex counts of characters:30-35k full ammunition approximately, depending on what to choose
Number of Materials and Material Instances:9(helmet,armor,body,eye,neck,cloth,pants-shoes,gloves-bag,weapon) 1 for scene/ 38
Number of Textures:57
Texture Resolutions: 512-8k (for clothes 8k texture, the rest 4k) ,eye (512-2k)
Supported Development Platforms:pc
Windows: Yes
Documentation: https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
Important/Additional Notes:no