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MultiWorld

UNAmedia - 11月 2, 2020

Manage multiple UWorld instances simultaneously, running different worlds in parallel with isolated actors and components. Transfer players and actors between worlds.

  • 支持的平台
  • 支持的引擎版本
    4.25
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

MultiWorld is a runtime plugin to manage multiple independent UWorld instances simultaneously. You can run several worlds in parallel, each one with completely isolated actors and components (and so with independent graphics, audio, physics, collisions, UI, etc), with the option to transfer the player and other actors between the worlds.


Tutorial/Demonstration Video

Pre-built binary demo

Documentation and API

Support thread


The plugin is compatible with all the major platforms.


Main features:

  • unlimited number of independent "Secondary Worlds";
  • any standard UE4 Level/UMAP is compatible as-is with the plugin;
  • the standard UE4 network-replication for multi-player games is supported on the Main World (Secondary Worlds are not replicated);
  • the local player can be moved between Worlds;
  • actors can be transferred between Worlds;
  • Worlds can be independently ticked, also when not shown in the viewport;
  • asynchronous loading of Level/UMAP files;
  • all the features are available from both Blueprints and C++.


IMPORTANT The plugin has some technical constraints, please read about them carefully.

技术细节

Features:

  • unlimited number of independent "Secondary Worlds";
  • any standard UE4 Level/UMAP is compatible as-is with the plugin;
  • the standard UE4 network-replication for multi-player games is supported on the Main World (Secondary Worlds are not replicated);
  • the local player can be moved between Worlds;
  • actors can be transferred between Worlds;
  • Worlds can be independently ticked, also when not shown in the viewport;
  • asynchronous loading of Level/UMAP files;
  • all the features are available from both Blueprints and C++.


Code Modules:

  • MultiWorld - Runtime


Network Replicated: Compatible with multiplayer games. See detailed notes.

Supported Development Platforms: Windows, Mac.

Supported Target Build Platforms: All.

Documentation: Link.

Example Project: