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The Objective Handler System is a HUD System that displays in-game notifiers, missions, gameplay progress, interactions, and timer. It can easily integrate into any Blueprint Template Project.
This system can display:
Main Mission Headers
Side Mission Headers
Stack Pickup Notifiers
Event Update Notifiers
In Game Tutorials
Screen Persistent Distance Markers
World Distance Markers
Event Countdown Timers
UI Elements are fully customizable and easy to use.
Network Replicated: (No)
Supported Development Platforms: