Physically Based Atmosphere

LAB132 - 代码插件 - 2022/12/06

This plugin enables the user to create multiple physically based atmospheres that can be rendered simultaneously.

  • 支持的平台
  • 支持的引擎版本
    5.0 - 5.1
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

[Video]

[Demo]

[SampleProject]

[Documentation]

The plugin allows access to a material that offers a multitude of parameters to adjust and create a variety of unique and realistic atmospheres. All atmospheres are calculated by considering the sun’s position, the planet’s position, and the point of view to allow the realistic rendering of the atmosphere. If the relationship between those influence factors and the atmosphere changes, it updates automatically.  

Based on different material instances for each atmosphere, it is possible to render multiple different-looking atmospheres simultaneously.

技术细节

Features:

  • Physically Based Atmosphere Shader based on Rayleigh and Mie Scattering
  • Easy to use plug and play components: Atmosphere Component to display the atmosphere, Atmosphere Sun Component to automatically set the sun position
  • Caching of intermediate values to improve performance
  • Customizable from realistic earth like atmosphere to alien planets


Code Modules:

  •  Atmosphere, Runtime Module


Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Any


Important/Additional Notes:

  • Currently, there is no inside view for the Atmosphere.
  • The material for the atmosphere can be applied to shapes other than spheres, but decent results can only be expected with spherical shapes.
  • The textures of the planets in the screenshots are NOT part of the plugin. To download them, visit: https://www.solarsystemscope.com/textures/