The difference between a Point Cloud and a Particle System is that all the Particles will only spawn once and they will live as long as the Point Cloud exists. Every Point has an index and can be addressed separately. Therefore it is common to use them to show constant data points, but the Point Cloud Kit Plugin can also animate every single Point to create unique effects. The Point Cloud rendering is based on the ParticleSystemComponent by Unreal Engine™ but it provides a framework (C++ and Blueprint) to import, create and animate Point Clouds. The system uses GPU Particles and depending on the Graphics Card it can handle huge amounts of Points (100k up to 1 million).
To get the most out of this Plugin you should be familiar with scripting Materials, which is the main interface for the PointCloudKit.
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Number of Blueprints: Several Blueprint in the Content/Examples folder, Blueprint interface on PointCloudActor, PointCloudSystemComponent
Number of C++ Classes: 10
Network Replicated: No
Supported Development Platforms: Windows 64bit / Linux
Supported Target Build Platforms: Windows 64bit / Linux
Documentation: At fullofstars.de
Example Project: All includes example maps should work on any standard project