Point Cloud Kit

Full of Stars - 9月 11, 2020

This plugin lets you create huge animated Point Clouds that are placeable as an Actor in the scene

  • 支持的平台
  • 支持的引擎版本
    4.23 - 4.25
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

The difference between a Point Cloud and a Particle System is that all the Particles will only spawn once and they will live as long as the Point Cloud exists. Every Point has an index and can be addressed separately. Therefore it is usually used to show constant data points, but the Point Cloud Kit Plugin can also animate every single Point to create unique effects. The Point Cloud rendering is based on the ParticleSystemComponent by Unreal Engine™ but it provides a framework (C++ and Blueprint) to import, create and animate Point Clouds. The system uses GPU Particles and depending on the Graphics Card it can handle huge amounts of Points (100k up to 1 million).


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Homepage: fullofstars.de

技术细节

Features:

  • PointCloudActor (with Blueprint interface)
  • PointCloudSystemComponent (with Blueprint interface)
  • Data Assets for PointCloudData and PointCloudAnimation
  • A lot of examples in the Plugin Content folder, including Demo Maps: Galaxy, LiDAR, Painter, Physics, Scanner, Showroom, VRDemo


Code Modules:

  •  PointCloudKit (Runtime)


Number of Blueprints: Several Blueprint in the Content/Examples folder, Blueprint interface on PointCloudActor, PointCloudSystemComponent

Number of C++ Classes: 10

Network Replicated: No

Supported Development Platforms: Windows 64bit / Linux

Supported Target Build Platforms: Windows 64bit / Linux

Documentation: At fullofstars.de

Example Project: All includes example maps should work on any standard project