The Pulse Physiology Engine is an open source library for accurate, consistent, dynamic simulation of the whole-body response to injury, disease, and treatment.
The Pulse Physiology Engine can be used as a standalone library or integrated with simulators, sensor interfaces, and models of all fidelities. The platform includes a common data model for standard model and data definitions, a software interface for engine control, robust physics-based circuit and transport solvers, and a verification and validation suite. The architecture was specifically designed to reduce model development time and increase the usability of the engine in simulations by creating a modular, extensible definition for human physiology. Pulse provides the following benefits to its user community:
Pulse is comprised of numerical models representing the different body systems, feedback mechanisms and interactions between the systems, PK/PD, and medical equipment. The major systems are modeled using zero-dimensional lumped-parameter circuit analogs (e.g., the cardiovascular circuit) with homeostatic feedback. The differential equations contained in each system are calculated through transient analysis with a shared dynamic time step. The numerical models currently execute with a time step of 20 ms, which can be reduced, as necessary, to ensure all physiology features of interest are captured, while maintaining real-time execution for the simulation.
Features: (Please include a full, comprehensive list of the features of the product)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints: 1
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Example Project: https://gitlab.kitware.com/physiology/unreal
Important/Additional Notes: https://gitlab.kitware.com/physiology/engine