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Reference Pose Editor

kostenickj - 2月 16, 2021

Edit the reference pose of your skeletal mesh without re-importing from your DCC. Copy references poses from one mesh to another

  • 支持的平台
  • 支持的引擎版本
    4.26
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Edit the reference pose of your skeletal mesh without re-importing from your DCC. Copy references poses from one mesh to another.


Have you ever imported a piece of content for an existing skeletal mesh/skeleton only to realize the reference pose or bone transforms are off?

Now we can fix this easily by copying the reference pose from the existing skeleton to our mesh without re-importing.

This plugin adds a new button to the Skeletal Mesh Editor toolbar in Persona.

Video Demo:

https://www.youtube.com/watch?v=D0B8eVsBRdY

documentation:

https://kostenickj.com/docs/reference-pose-editor

技术细节

Features:

  •  Edit Skeletal Mesh Reference Poses in the Persona Skeletal Mesh Editor. Two different ways:
  • Copy Reference Poses from other assets (Skeletons Or meshes)
  • Create Custom Reference Pose (By posing your asset manually)

Code Modules:

  •  ReferencePoseEditor - Editor Module

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Win64, Win32, Linux, Mac

Supported Target Build Platforms: Win64, Win32, Linux, Mac

Documentation: Link: https://kostenickj.com/docs/reference-pose-editor

Important/Additional Notes: