Give end users the power of modern radial menu widgets. Mouse cursor selection is in Dying Light style. No need to hover directly on image. You can move the mouse cursor up, down left, right anywhere on screen and it will select the correct segment. Once you get used to this you will simply not accept anything else. Any modern app using keyboard and mouse will have to eventually adapt to this system. C++ base structure code prepared to accomodate for 4 different types of pick up: Consumables, Throwables, Tools and Weapons. 4 different color coded radial menu widgets prepared with additional textures available. All exposed to Blueprints.
The actual colors in project are much better. Unfortunately during video recording the colors got washed out. Apologies for low quality but we lack the studio setup to record actual colors through OBS. Pictures were taken from the videos, therefore they are of very low quality too. Please support us and leave review. Let others know that the colors are much better in the plugin.
Static meshes are included in case you want to use your custom materials and create unique look. You can use my other product for that or something similar: https://www.unrealengine.com/marketplace/en-US/product/bulk-image-generator.
As bonus there is an APS widget C++ code sample that can return bool value if alpha pixel is hovered by storing buffer data about all pixels from texture. In other words mouse cursor can distinguish hollow parts of a texture, therefore giving you more creative options vs. traditional button like style approach. In the video I am showing how this modern system can be used while still giving the users the option of traditional fast hotbar weapon swap.
video link quick overview: https://www.youtube.com/watch?v=-JlJXNZVc5g
video link documentation part 1: https://www.youtube.com/watch?v=6FThd6de1jg
video link documentation part 2: https://www.youtube.com/watch?v=OkbnK91RnhE
To get access to discord please submit review with your discord name. In case of any problems with discord please use developer email.
Discord invite link: https://discord.gg/g9hjBWZc
Code Modules: ScifiRadialMenu (Runtime)
Number of Blueprints: 3
Number of C++ Classes: 5
Number of Materials: 5
Number of Material Instances: 7
Number of Static Meshes: 28
Number of Textures: 115 all 2k resolution (2048 x 2048)
Number of Widgets: 6
Network Replicated: (No) UI always exist on client only
Supported Development Platforms: (Win64)
Supported Target Build Platforms: (Win64)
You have to be capable of connecting this code to your existing project inventory setup as explained in the video. Otherwise this is NOT a suitable product for you. Use hue slider and / or adjust brightness directly in textures to quickly create double or triple amount of textures available for your project. Don't forget to set in project settings Game Viewport Client Class to CommonGameViewportClient.