UPDATE - v3.0.0 IS OUT NOW
Multiplayer support is added with Server Browser, Quick Join and Automatic Session Creation.
UPDATE - v2.1.0
Widget Blueprint Refactoring. Added separate button class to make it more modular. The changes enables easier extension for more menu elements.
UPDATE - v2.0.0
Dynamic Blueprint only key remapping is added to the list of functionalities. Added primary and secondary input options. The widget show how to setup for axis and action mappings as well.
UPDATE - v1.1.0
New features include a Pause Menu with Player Controller Example.
A fully working Simple Menu UI made only with Blueprints. Included animations, a sound effect, networking support and predefined classes for future projects. The project already has a start screen, main menu, server browser, lobby creation functionalities and settings menu with gameplay, graphics, controls and audio options. Two example levels are provided to see the changes in action when pressing the Play button or start a multiplayer session.
Easy to customize and extend with more functionalities. The aim of the project is to lay down a foundation for a more complex game and focus on other more important parts.
[LATEST UPDATE]: Showcase video v3.0.0: Link
Showcase video v2.0.0: Link
Showcase video v1.1.0: Link
Showcase video v1.0.0: Link
Overview video: Link
Number of Blueprints: 29 (one of them is Level Blueprint)
Number of Levels: 5 (MainMenu, TransitionMap, Lobby and two example Levels for singleplayer & multiplayer)
Number of Audio Files: 1 (SFX Sound for button hovering)
Network Replicated: Yes
Supported Development Platforms:
Documentation: Link to the documentation
Can be migrated to Unreal Engine 5 Early Access without any errors. More features are planned to be added in the future.