The first TODO tracking tool completely integrated into your Unreal workflow. Keep your focus inside the editor!
• save todos persistently
• group todos into folders
• filter options
• edit when you need to
• customize assignees and categories
• track your progress
Overview on how to use & run:
built completely from native widgets
easy to extend with blueprinting
fully integrated in your UE workflow
UE Engine 5.2 supported
Number of Blueprints: 10
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64, Win32
Supported Target Build Platforms: Win64, Win32
Documentation: download the pdf: https://drive.google.com/file/d/1PQ3E1D3X6hX591L_nRn3wbfiLzXHasQx/view?usp=share_link
Important/Additional Notes: Do not move the Python folder inside the plugin or the todo save/load process won't work.
Editor Scripting Utilities and Python Script should be enabled in plugins.