Typewriter- style system with precise delays based on dot and comma punctuation

Vinicius Pires - 蓝图 - 2023/03/30

You can start creating your stories just using a simple widget with exposed variables, where you put who is talking and what this person is talking about. The widget will take care of all punctuation delays for you.

  • 支持的平台
  • 支持的引擎版本
    4.27, 5.2
  • 下载类型

What sets this product apart: With just a few simple steps, independent game developers can embed a widget into their game's preview window and experience the dynamic effect of typewriter-style and punctuation in their dialogs. As the text is being written, punctuation delays are dynamically executed, giving an authentic touch to the narrative. Witness its effectiveness through the illustrated examples provided alongside and in the video linked above.

>>Feedback is greatly appreciated.


Short example video: https://youtu.be/bdp18sQIr3A

Post mortem: https://vinicius-pires.itch.io/unrealengineindiegametypewritersystem/devlog/492612/we-evolve-even-without-realizing-it


  • 100% Blueprint.
  • Perfect for indie games.
  • Create narrated stories with typewriter style.
  • Choose typewriter typing speed.
  • Choose any typing sound.
  • Very intuitive.
  • You can modify the widget design as you like.
  • You can create as many types of delays as you want (Extra delay is an example of just one more type of long delay shown in the first screenshot).

More features will be added in the future such as:

- A special section in the documentation that will document all the debugging part.

- Localization dashboard text gather from "input text" update. 

- Possibility to change various design aspects in "Create widget" with exposed variables.

- General bug fixes.

Network Replicated: not yet tested

Supported Development Platforms:

Windows: Yes

Mac: not yet tested

Important: Please keep in mind that the additional content is just a bonus, such as map, character programming, etc.. what is for sale is just the widget that already does all the work of creating the text and making dynamic punctuation delays such as commas and periods. More information in the documentation.