Universal Build System (UBS) is the only building system that utilizes Hierarchical Instanced Static Meshes (HISM) for a focus on efficiency.
Universal Build System (UBS) is the only building system that utilizes Hierarchical Instanced Static Meshes (HISM). UBS focuses on efficiency so that you can provide the best experience for your users. It is very easy to integrate this building system into any current project. Simply add a component and an interface to your player controller and setup the building objects data table. The system is highly customizable, with nothing hard-coded, making it truly universal for any project.
Notice: This plugin is also available in v4.26, but I can only show the 3 latest versions on the marketplace. If you purchase this plugin and need it for v4.26 then feel free to contact me through email or discord. You will need to go through a verification process.
Notice: This plugin utilizes a struct that has been deprecated in v5.1, but a workaround has been put into place to allow a non-deprecated function that uses this struct to still work. Everything still works as intended and when a permanent solution is found the plugin will be seamlessly updated.
Number of Blueprints: 10
Number of C++ Classes: 2
Number of Meshes: 50
Network Replicated: Yes