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Universal MP Indicator

UnexGames - 代码插件 - 2023/04/01

Universal On and Off Screen Indicator for an Actor or Target location.

  • 支持的平台
  • 支持的引擎版本
    4.27, 5.0 - 5.2
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Preview:

How to use Video:

Documentation:

This is a plugin that tracks an actor or position and works in two ways: on screen and off screen. They have most customizable features and can use images or materials and animate it. Can be used as a position, NPC, enemy, damage indicator, or any target.


Everything is written in C++ and optimized for direct use in the game using blueprints.

技术细节

Features:

Version 1.0 (UE 4.27-5.1):

  •  Written in C++,
  •  Simple to use with blueprint,
  •  Widget(2D Screen Space) based,
  • Supports all game modes,
  • Actor bound offset,
  • Have Scale, rotation, opacity, pulse and other effects,
  • UI materials are supported,
  • Customizable texture, size, pivot, color, location, materials and other,
  • Two Off-Screen modes: Circle and on Screen Edge,
  • Distance based visibility,
  • Reach System,
  • Life Span,
  • Circular Type,
  • Data Table Usage Included,
  • A lot of demo Indicators with image or materials,
  • A lot of demo Data Table Presets.

Version 1.1 (UE 5.2):

  • Added New System for Distance customisation (multiple/divide distance)
  • Added possibility to change distance unit type( m, cm, dcm, micron or other you want)
  • Resolved Bugs with Removing indicator from widget reference (now can remove from WIdget, actor, location, array, other)
  • Optimized the Indicator Removing Function
  • Optimized for UnrealRelize version Usage.
  • Resolved Other little bugs from yours FeedBacks from our Discord Support Server ant other sources.

Code Modules:

  •  UniversalMPIndicator (RunTime)


Number of Blueprints: 1 [DataTable] 1 [Widget]

Number of C++ Classes: 15

Number of Textures: 16

Texture Resolutions: (256 x 256)

Number of Materials: 1 (MasterMaterial) 9 (Material Instances)

Network Replicated: (OwnerOnly)

Supported Development Platforms: (Windows, MacOS)

Supported Target Build Platforms: (Windows, MacOS)