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Unlit Gouraud/Phong Shading Material

Epoch Labs - 材质 - 2022/05/23

Unlit implementation of a Gouraud/Phong lighting model. Supports directional and point lights with a Blueprint interface for control.

  • 支持的平台
  • 支持的引擎版本
    4.25 - 4.27
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

UPDATE 24/07/22: Fixed redirectors causing assets to not work. I am very sorry about that


Unlit implementation of a Gouraud/Phong lighting model. Supports directional and point lights with a Blueprint interface for control.


This shading model allows the creation of games using vertex based lighting or per pixel lighting in a diffuse/specular format. Re-create the look of games from the 6th generation of consoles, or use it for cheap mobile rendering. All materials are unlit and use a Material Parameter Collection to control light and material options.


Included is an example scene made using the techniques of the 6th generation consoles; relying upon vertex colouring and vertex alpha to blend between textures. This pack is intended to be used as a base, so only some basic examples are included. Use your imagination and get creative with your usage.


Example usage: https://www.artstation.com/artwork/nELBdO

技术细节

Features:

  •  Sample level made with old techniques
  •  Support for 3 point lights by default
  •  3 material functions for Point, Directional, or Combined
  • 2 Blueprint tools, directional + point & 3 point only

Number of Unique Materials and Material Instances: 15

Number of Textures: 8

Texture Resolutions: 256x256, 1024x1024, 2048x2048

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Included in material functions