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Voxel Sandbox Toolkit

Tefel - 5月 12, 2019

Voxel Sandbox Toolkit to create endless cube worlds

特价:$64.99
$32.49登录购买
  • 支持的平台
  • 支持的引擎版本
    4.21 - 4.25
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Video: https://www.youtube.com/watch?v=WXJw1pswLRM

Demo: https://drive.google.com/file/d/1yxLrsU_uAD3bpmO307Yl0-m1tEiORiIQ/view

Discord support: https://discord.gg/uDnGDm9


Voxel Sandbox Toolkit is a new improved version of voxel generation from 2016 adapted for 4.22 needs. It generates infinite world with different types of cubes, trees and pickup meshes. Because of additional code implementation is much faster than previous version.


Ideal for creating whole game from blocks, allowing to destroy, collect and place new voxels.

Every pickup and voxel is stored in the inventory and can be easily moved around - from main crafting to the fully functional button bar. Plugin provides savegame system, so can save whole world and load from main menu.

There are additional option to change voxels shape and game conditions.


Broad menu with graphic settings and customization of generation allows to adjust look and performance to any requirements. Code and Blueprints are tidy and easy to follow even if plugin itself is big.

Documentation included makes it simple to use.

技术细节

Features:

  • All source code included
  • C++ World generation is small (only 4 files) with a good performance and logic easy to understand.
  • Small C++ system for finding .sav files * simplicity one file = one map = one save
  • Rest things are in Blueprints so it is so easy to modify like changing voxel size, textures, effects, post process, sky, items etc.
  • Character (3d weapons and attack / up-down animation)
  • UMG (main menu, game menu, interactive cursor, item bar, inventory)
  • C++ Loading Game (slate)
  • pickup
  • More than 50 audio files

In addition:

  • particle effects: falling leaves, flower pollen, birds
  • material effects: wind effect (leaves | grass | flowers), 3d noises (sand | stones)
  • instanced meshes: 4x flower, grass, mushroom
  • BSP creation - items, mushroom
  • fall damage
  • improved FoV
  • polished sky
  • new ambient occlusion

Support thread: https://forums.unrealengine.com/community/work-in-progress/85999-unrealvoxel-blocky-minecraft-like-infinite-world-download

Documentation: http://bit.ly/VoxelDocumentation