A collection of components and blueprints so you can have VR hands based on physics and a fast and easy way to realistically grab objects, regardless of their shape. The demo scenario includes teleport, weapons, a button, a lever, and a valve.
The product gives you access to our support using a Discord channel.
We will keep adding and improving features, taking into account your suggestions in the discord channel.
The hands are done with physics, which means that the hands don’t go through the objects and change their behaviour when grabbing an object depending on its mass.
The main component of our product is the 'Grab'. You just need to add it to any physical actor you want the hands to grab. It has different options:
Number of hands:
Constraint Force: It regulates the force, the grabbing will endure before the hand releases it
Number of Blueprints: 149
Network Replicated: No
Supported Development Platforms:
Documentation: You can ask for further support on our discord channel https://discord.gg/dpP5aU2.
Component Teleport: Will make the player able to teleport to the mesh if it has the predefined slope and there are no blocking objects. If that happens it will teleport to the nearest valid position.
Component Weapon: If you add this to an actor you will have access to the 'fire' events. A “fire” event is activated when the user grabs a socket called 'fire' and presses a trigger.
Component Outline: If the grab component is added to an actor, an outline will be created when the hand grabs it. The component has two options: size and color of the outline.
In the button there is a blueprint that can be used on other actors. The blueprint changes the pose of the hand when it enters a collision. This makes it easier to press and lets the user know they can interact with it.
The demo includes a valve, a button, a lever, a door, weapons and different objects.
The chicken, sword,bread,hand and the teleport line models are a modified version of the epic content examples