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Waterline PRO

DF Productions - 材质 - 2018/10/23

Waterline Effect with Displaced Waves, FFT Ocean and Shallow Water Simulation

  • 支持的平台
  • 支持的引擎版本
    4.15 - 4.27, 5.0
  • 下载类型
    完整项目
    此产品包含一个完整的虚幻引擎项目文件夹,含有配置文件、内容文件和.uproject文件,可以作为创建新项目的模板使用。

What is Waterline? Trailer

Waterline is a collection of surface and post-process materials that work seamlessly to create high quality split-view water visuals for water with displaced waves!

.Waterline provides several quality options suitable from ArchViz animations to high-end mobile devices.


Waterline 3.0 Trailer

Introducing Buoyancy and Shallow Water Simulation on an infinite and localized scale that works with all previous Waterline features! The effect is targeted for the PC/Console platform. For UE4.23+


Waterline 4.0 Trailer 4.4 Trailer 4.5 Trailer 4.6 Trailer

Introducing GPU based Ocean FFT Simulation! Our Ocean Sim is based entirely on Blueprints and Material editor with no reliance on any custom C++ We also have a ton exposed parameters allowing users to easily customize or even create their own FFT based oceans from scratch!


To get a better idea for this product try the DEMO & TUTORIALS

For contact please message the FB Page

技术细节

Features:

10 Example Levels, 63 Textures, 59 Materials and 70 Instances, Post-Process Underwater Effects, Displaced Water Surface, Water Caustics Materials, Shallow Water Simulation on a localized and infinite scale and Buoyancy, FFT Ocean Simulation

Texture Resolutions:

64x64, 128x128, 256x16, 256x256, 512x512, 600x600, 720x720, 800x800, 1024x1024, 1920x1080, 2048x2048, 4096x1024, 4096x2048, 4096x2065, 4096X4096, 8192x8192

Number of Materials: 59 Master Materials with 70 Instances

Number of Textures: 63

Number of Blueprints: 19

Supported Development Platforms: PC

  • Target Platforms: PC, High End Mobile (ES3.1), iOS

DOCUMENTATION

DOCUMENTATION 3.0

VERSION GUIDE (see last images for details)


Important/Additional Notes: *Known Bugs and Fixes*

>Shader calculations in the Documentation are from 4.21 these numbers may slightly change across engine versions.

>Changing the Near Clip Plane value from the default can cause artifacts