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SuaeGame - 蓝图 - 2022/08/08

Wavesystem that Spawn mobs can set up infinite waves, limited waves, and use a Window Hud to start wave

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Wave system that Spawns your Ai you can set up WaveZones that keep track of players that enter and leave Keep from box or Sphere Trigger setup doors to open and Close until wave is complete 60sec wavetimer for each wave can be change. Wavesystem also has cooldown timer. Each Wave system that is Placed Can have its own NameID for the basic save thats loaded up for the player that enters the wavezone and saves when the player leaves. BossSpawn after every 5 waves with Bosstimer. WaveSystem and WaveZoneTrigger all run on the DedicatedServer, ListenServer, or offline. Windowhud can let players Start Wave with Start Wave button they can pick infinite wave or Choose to start a limited wave by setting the amount of Wavelevel they want to play Through and also keeps track of the Highest wave been to for that Wave.

Gkey to Start Wave all players must Press the Gkey to Start Wave.

does not use EventTick. Wavetimer and Cooldown timer use delay node all variable update for Players when it needs to be updated the use of Interface to update the Client Hud

EditorFunction to Spawn in Spawnpoints and WaveZoneTrigger to keep the wavesystem together

The Blue Prints have been commented on what they do each Variable is Commented. and a Section has be made to show you the Variable that need to be Changed to your Player Character and Ai.



YoutubeVideo of it being used in my own Game i made it for:



Basic Save and Load

Wavesystem ActorComponent

Wavesystem interface update Hud

Place spawn points for mobs to spawn

Place Wavezone

Basic WindowHud

Basic Example door


NameID each WaveSystem

Gkey to Startwave

Checks for Player inside Wavezone

Checks for player who Press Gkey

Checks for mob that are still alive

Checks if boss Wave


CoolDowntimer for Default limited wave

Shared TeamLives

Check for Teamlives Reach 0

Number of Blueprints: 12

Input: Keyboard, Mouse

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Documentation: Youtube: how to Video

Important/Additional Notes: