A set of 6 wine bottles, 8 storage boxes, 7 glasses and a table. Bottles and boxes have a procedural material that changes parameters depending on the position in space, which speeds up the assembly of levels and quickly create dozens of variations of bottles. (Please watch the video demo).
In the material of the bottles, you can customize the display of labels, caps, the color of the wine inside. There is a quick replacement of labels and logos in the material (just assemble your atlas and put it in the texture slot).
The set includes two scenes (for lumen and static lighting). Each model has a custom lightmap UV. Screenshoots made with UE5 static lighting.
Number of Unique Meshes: 44
Collision: Yes, automatically generated
Triangle count: ~21000 total scene (w\o. background); average mesh about ~600)
Number of Materials and Material Instances: 7 materials, 25 material instances
Number of Textures: 46
Texture Resolutions: from 512*512 to 4096*4096, also one atlas 4\2 pixels for the material of the bottles
Supported Development Platforms: Windows, Mac, Linux
Lumen is enabled from the Project Settings under the Rendering > Dynamic Global Illumination and Reflections categories.
For UE 4.27 - For the desired quality, please enable in the settings Screen Space Global Illumination
P.S. If you liked the content, please give a rating, it gives me motivation to do more stuff :)